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The caravans are pretty small in the beginning and the only way to get those big wagon trains is to establish a barony. To achieve this victory of sorts, you now have to be nice to the nobility.
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By early spring of 109 I had my Moutainhome. I started the run in a savage biome that was heavily forested next to a decent river. (The new balance of triggers and difficulty that can be adjusted in the settings menu.) This meant that all the hazards are active and the event triggers are pretty much the same as in the current version.
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I started the game in the year 100 on a small world with standard difficulty. The nine hour speed-run is impressive, however the rules have changed in premium!) If you want to avoid spoilers- read no further! You could probably cut that time in half if you cut corners and knew exactly what you were doing. It took about 47 hours of playtime to establish a new Mountainhome.
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Looking at these screens, obviously there's more that needs to be done and some of the glyph choices are Questionable (it was hard enough keeping my eyes open after doing ~2000 entries.) But on the plus side, it looks like we'll have a Classic release on the website at-or-around the initial launch, and every one of these glyphs is also easily moddable in the txt if you want to make different choices. After days of grinding away at a 120KB txt file, I ended up just finishing a whole preliminary look.Īll of the new menus are converted - the tooltips are essential for the small buttons of course, and we have those. This required entering a semi-conscious data entry state. Before doing that, I thought I'd take a good stab at Classic and get a better feeling for how long it would take to do the conversion. As we're trying to figure out the final shape of the release, we ultimately have to make some decisions about Classic, Adventure mode, and Arena mode, as we've been discussing here and elsewhere for the last months.Here's the report for the month and also a Future of the Fortress reply.So what that the new one does it in nine? So what that it no longer takes half a day to test for a release bug? You know what? I don't care anymore. like 1000 times, each time taking fifty minutes.
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Somewhere out there there's a brand new computer running DF with twice the FPS as I ever could, but you know what? I'm fine with that.
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Sure, the code compiles five times as fast, but that doesn't take away the sting of resting in a darkened closet while all the young computers live fulfilling lives.
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Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, What does it feel like turning 39 for the ninth time? It feels like Tarn's old computer, yesterday, when he traded it in for one that could run his new compiler.